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 [TUTORIAL]Cum sa creezi un HQ.

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AuD_CuLoRi

AuD_CuLoRi


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[TUTORIAL]Cum sa creezi un HQ. Empty
PostSubject: [TUTORIAL]Cum sa creezi un HQ.   [TUTORIAL]Cum sa creezi un HQ. EmptySat Mar 19, 2011 3:32 pm

In acest tutorial va voi arata cum sa creezi un HQ pentru samp.

Prima data, intri in GM si cauti liniile:


Code:
      if(house == 241)//City Hall
                  {
                      SetPlayerInterior(i,0);
                      SetPlayerPos(i,1481.0566,-1770.9563,18.7958);
                      PlayerInfo[i][pInt] = 0;
                      PlayerInfo[i][pLocal] = 255;
                  }


Dublezii liniile si in loc de "//City Hall" pui ce vrei tu, iar la SetPlayerPos pui asa:

Code:

SetPlayerPos(i,x,y,z);


Apoi, sa creeam i-ul pe care se va intra.Cauti linia:


Code:
AddStaticPickup(1239, 2, 1481.0566,-1770.9563,18.7958); //City Hall


O dublezi, si in loc de "//City Hall" (fara ghilimele) pui ce vrei tu si vei avea asta:


Code:
AddStaticPickup(1239, 2, x,y,z); //orice aici


Apoi, cauti liniile:


Code:
if (PlayerToPoint(3.0, playerid,1481.0566,-1770.9563,18.7958))
        {
            SetPlayerInterior(playerid,id-ul interiorului (oricare vrei tu) );
            SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
            GameTextForPlayer(playerid, "~w~Welcome to the City Hall", 5000, 1);
            PlayerInfo[playerid][pInt] = id-ul interiorului(oricare vrei tu);
            PlayerInfo[playerid][pLocal] = 241;
        }



Le dublezi si in loc de :



Code:
if (PlayerToPoint(3.0, playerid,1481.0566,-1770.9563,18.7958))

pui coordonatele tale!

Apoi, la setplayerinterior pui id-ul interiorului tau (este aici) ori in joc scri /interior si /save pentru a afla coordonatele si interiorul.Apoi modifici playerinfo[playerid][pInt] = 3; cu interior id-ului si in loc de welcome to city hall pui orice.



Acum, sa facem si gametext-ul.Cauti liniile:


Code:
else if (PlayerToPoint(3, i,1481.0566,-1770.9563,18.7958))
        {
            GameTextForPlayer(i, "~y~Welcome to the ~r~City Hall~n~~w~Type /enter to go in", 5000, 5);
        }


Le dublezi si in loc de PlayerToPoint pui asa PlayerToPoint(3, i, coordonatele tale)) si restul.

Acum, sa facem comanda de iesit.Cauti comanda "/exit" cu ghilimele, dai mai jos si gasesti asta:


Code:
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
        {
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid,1481.0566,-1770.9563,18.7958);
            PlayerInfo[playerid][pInt] = 0;
            PlayerInfo[playerid][pLocal] = 255;
        }

In loc de:


Code:
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))

pui asa :

Code:
else if (PlayerToPoint(3.0, playerid,coordonatele din interior))


si in loc de:

Code:
SetPlayerPos(playerid,1481.0566,-1770.9563,18.7958);

punem :

Code:
SetPlayerPos(playerid,coordonatele de afara);


Asta a fost, sper ca ati inteles!


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